DESIGN PATTERNS FOR HUMANS

Ultra-simplified explanation to design patterns

Introduction

Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems. They are not classes, packages or libraries that you can plug into your application and wait for the magic to happen. These are, rather, guidelines on how to tackle certain problems in certain situations.

Design patterns solutions to recurring problems; guidelines on how to tackle certain problems


In software engineering, a software design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations.


  • Design patterns are not a silver bullet to all your problems.
  • Do not try to force them; bad things are supposed to happen, if done so. Keep in mind that design patterns are solutions to problems, not solutions finding problems; so don't overthink.
  • If used in a correct place in a correct manner, they can prove to be a savior; or else they can result in a horrible mess of a code

Types of Design Patterns

Creational Patterns

CreationalPattern

Structural Patterns

StructuralPattern

Behavioral Patterns

BehavioralPattern

Design Patterns, explained in the simplest way possible.